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Old Mar 20, 2007, 11:12 PM // 23:12   #161
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I'm sorry Gaile
Quote:
Originally Posted by Gaile Gray
No monthly fees.
I have to say it.
Tell your friends.
Inform your neigbors.
Put your guild on alert.

No.
Monthly.
Fees.


I'm sorry Gaile, really I am. I just couldn't resist.

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Old Mar 20, 2007, 11:13 PM // 23:13   #162
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At least--it sounds like--we can tie GW2 to GW1 account in some way, which means maybe we can still keep our guilds.

My main concern is losing touch with the guild/disbanding because half are in one game and half in another with no lines of communication.
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Old Mar 20, 2007, 11:13 PM // 23:13   #163
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Wow, sounds exciting and scary at the same time! I trust that ANet will keep GW 2 within the same style that made us love GW 1 so much.
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Old Mar 20, 2007, 11:14 PM // 23:14   #164
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As I said earlier, there will be no transfer of characters to or from Guild Wars and Guild Wars 2. There will be many benefits to having a history with Guild Wars. Please see comments shared concerning "The Hall of Monuments."
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Old Mar 20, 2007, 11:16 PM // 23:16   #165
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Quote:
Originally Posted by fRag_Doll
I'm sorry Gaile
I'm sorry Gaile, really I am. I just couldn't resist.

Dang, that made me laugh out loud. Froggy will be pleased. Oh, hmmm... can you see "Mr. Cryptic" in the Oval Office?
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Old Mar 20, 2007, 11:16 PM // 23:16   #166
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After reading, I saw a small caption I missed... there will be a place with memorials of sorts for your [gw1] characters' achievements (titles).

Characters will not transfer over.
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Old Mar 20, 2007, 11:17 PM // 23:17   #167
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Quote:
Originally Posted by Gaile Gray
I really don't see how having a higher level cap equates to "grinding." Seriously -- I've played games with caps, without caps, with caps that the devs raised over the years, and everything in between.
My only problem with this would be if, post-200 attributes you could still gain points. This would cause problems with both PvP and PvE, because people would join the "omg ur only level 20 noob you must have only 200 attributes" etc.

Edit to actually get back to the point I forgot to make:
The "grinding" would occur when players realise that to stay on top of the PvP game, they must have 2007+ levels. Perhaps 100+ levels is the new R3 for HA? :P

As I see it, the attribute cap is a large part of the balance in the game as it is. Perhaps it's time for a re-balance with GW2, and with that may come a higher cap (or none?), but with the current system I don't see it working.

Last edited by Machinae; Mar 20, 2007 at 11:20 PM // 23:20..
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Old Mar 20, 2007, 11:18 PM // 23:18   #168
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Should I buy two copies and give one of the cd-key to someone I know online. Or save my money and buy onlny one copy?
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Old Mar 20, 2007, 11:18 PM // 23:18   #169
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I'm, overall, hoping that within two years they remove the Guild Wars name from the title.

This. Is. Not. Guild Wars.

I'd much rather ANET come out with a new RPG, abandoning GuildWars in the process, over giving us rubbish like this. Even if levels are cosmetic, people *will* be segregated. I mean, look at Rank as it is...

Further BAD NEWS for all of us who play GW for what it is, not becuase we're too cheap to be paying for an alternative...

50 PvE Skills? I almost threw-up...wait...I did. This is quite possible the most hideous thing I've seen in my entire GuildWars existence. Do you want to know what this is screaming to me? This screams that GW cannot balance itself anymore. Why *should* skills function differently in PvE and PvP? They shouldn't. But, once again proven, ANET is too incompetent to find a way to make the AI more challenging, no, they're going to throw large numbers of overpowered enemies at us instead of skilled, or challenging, AI.

This day has made me shed a tear for the GW I know and love. I can guarentee you that I *will not* be buying the next expansion until I see someting resolved. If, after community response from people I know or value their opinion, I will decide to buy the game. Right now it's looking grim ANET, it's looking mighty grim.

NOTE: I noticed people are happy about the increased level cap because it "makes them feel like they're growing". May I ask what about being infused, ascending, Weh No Su, Growing in Sunspear Ranks, etc did *not* give you satisfaction that your character was growing? Why do you feel the need to have a number express your strength, when, if you think about the story, your character has grown in so many ways you, with immature eyes, have overlooked. I'm a pen-and-paper roleplayer, and so many times you learn from experience and story elements, not those numbers on the page. If you cannot find satisfaction in the current system of growing, I hate to tell you this, but those numbers are going to leave you even more hollow inside.
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Old Mar 20, 2007, 11:18 PM // 23:18   #170
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Quote:
Originally Posted by Gaile Gray
As I said earlier, there will be no transfer of characters to or from Guild Wars and Guild Wars 2. There will be many benefits to having a history with Guild Wars. Please see comments shared concerning "The Hall of Monuments."

Hmmm..interesting...
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Old Mar 20, 2007, 11:20 PM // 23:20   #171
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Quote:
Originally Posted by fRag_Doll
I'm sorry Gaile
I'm sorry Gaile, really I am. I just couldn't resist.

OMFG I can't stop laughing
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Old Mar 20, 2007, 11:21 PM // 23:21   #172
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No way in hell I'm getting GW 2. Why even get GW 2 If GW is still running. and if GW servers arn't going to be running, why get GW:EN?

Unless, The chars I play are my current chars grandchildren, and have everything they do right now transferred to them, and I get to start at level 20...
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Old Mar 20, 2007, 11:22 PM // 23:22   #173
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Quote:
Originally Posted by Gaile Gray
I really don't see how having a higher level cap equates to "grinding." Seriously -- I've played games with caps, without caps, with caps that the devs raised over the years, and everything in between.

As a gamer, I think I sort of like the ability to get higher numbers, even if it only shows my investment, my time spent in the game. Now, surely it's true that someone may have lots of lower-level characters, and that player may have achieved more and know more about the game than a player with a single high-level character. It's not, in my opinion, anything like, "My level 50 is 'better' than your level 20." Or, "I'm all that because I was the first to reach Level X."

I just sort of like that feeling of having been around for a while, or "veterancy." It sort of ties in with how much I like the Divine Aura, and the birthday presents, and the first year's Halloween items and with the fact they're only owned by those of us who were here, 'way back then. Each of those things seem to show a history, and for some, that's a very cool thing.

Will levels be included in combat calculation? That's all that matters.

If they are shown in the same way as current XP bar, it doesn't matter.

If they are included in combat, and level 154 mob will hit your level 58 character for 57,213,427 damage just because of level difference, then it's grind based.

Otherwise it doesn't matter.

So, will it affect combat? Or be just a title?
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Old Mar 20, 2007, 11:22 PM // 23:22   #174
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Gaile I seriously need to know if the Art team is planning Dx10 r not!! Please let me know immediately(I play on a crappy computer right now so I really need to save up!!)
Also, talk about information overload!! Now I wont be able to sleep because of too much information(the last time I didnt sleep was when there was no info from Anet concerning the Inquirer article!!)
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Old Mar 20, 2007, 11:24 PM // 23:24   #175
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Quote:
Originally Posted by Gaile Gray
As I said earlier, there will be no transfer of characters to or from Guild Wars and Guild Wars 2. There will be many benefits to having a history with Guild Wars. Please see comments shared concerning "The Hall of Monuments."
Well, seeing as no one's said anything about it, it might be rather difficult.
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Old Mar 20, 2007, 11:25 PM // 23:25   #176
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Gaile is EOTN going to have new professions?
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Old Mar 20, 2007, 11:25 PM // 23:25   #177
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Hmm I think its a shame their moving away from the campaign system, I thought it had alot of potential. Not sure of what to make of GW2 at the moment, will have to get a copy of the article myself first.
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Old Mar 20, 2007, 11:26 PM // 23:26   #178
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Quote:
Originally Posted by dead man ivan
Gaile I seriously need to know if the Art team is planning Dx10 r not!! Please let me know immediately(I play on a crappy computer right now so I really need to save up!!)
Also, talk about information overload!! Now I wont be able to sleep because of too much information(the last time I didnt sleep was when there was no info from Anet concerning the Inquirer article!!)
It's be like, DX 11 or DX 12.

Save up. You'll need to...
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Old Mar 20, 2007, 11:26 PM // 23:26   #179
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Quote:
Originally Posted by Gaile Gray
As I said earlier, there will be no transfer of characters to or from Guild Wars and Guild Wars 2. There will be many benefits to having a history with Guild Wars. Please see comments shared concerning "The Hall of Monuments."

If my huge poll was correct, 50% of the people will be upset at this. However i trust that ANet will put out such a kick-arse game that they will rethink there positions.

Thanks Gaile for clearing this up.
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Old Mar 20, 2007, 11:26 PM // 23:26   #180
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Quote:
Originally Posted by Gaile Gray
Roleplaying Characters will gain the opportunity to acquire higher levels. I believe that the magazine refers to a cap of 100 or more. This is an opportunity that players have been requesting over the last couple of years. I know that personally, I like the idea a lot.
Thanks for confirming this, and making it clear GW2 will not be the game for me in the future.
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